Release Date: June 23, 1996
Developer: Nintendo EAD
Director: Shigeru Miyamoto
Rating: 5/5
The 3rd dimension defined
The Top 11 of Super Mario 64
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REVIEW IN PROGRESS
the greatest game, a 3D platformer
body / map control and the psychic power; physicality of the central being – and the N64 controller
everywhere – beyond the screen – the fun-cam
3D Mario head. Jumping out of the pipe. 3D Mario. Open courtyard ambience. Jumping into paintings. New world. Expansive environments with multi-directions to goal. Centered around a one track mind (one objective) with other objectives being possible to side-track players. Freedom.
Showcase of not only 3D but the new N64 controller that has an analog stick right smack in the center of the controller with the Z-button on the back. The controller, just like the game, has a mystical quality to it being a three-pronged controller.
Because Super Mario 64 has more impressive art style, level entry and level manipulation (i.e. water rising), movement mechanics (e.g. flying, shell-surfing on ground and lava, acrobatics), ambience (i.e. Courtyard), monster designs (e.g. Bowser, giant eel), music, etc. There aren’t any games that control like Super Mario 64 with its weight / hip-oriented movement and advanced acrobatic maneuvers, which advanced the platformer physics to such a high degree no one copied it. No plodding — Mario overtakes the environment!
MOVESET

Multiple camera perspectives controlling Mario; additionally, the cannon-aiming is in first person.
STAGE DESIGN
CONCLUSION
Play Super Mario 64.
GAME COMPARISON LIST
Crash Bandicoot, Tomb Raider, Spyro the Dragon, Banjo Kazooie