Super Mario 64 Review

Release Date: June 23, 1996
Developer: Nintendo EAD
Director: Shigeru Miyamoto / Yoshiaki Koizumi / Takashi Tezuka

Rating: 5/5

A mystical masterpiece of mechanical energy.


3D Mario. 3D Mario head. Jumping out of the pipe. Open courtyard with ambient noises. Jumping into paintings. Expansive environments with multi-directions to goal. Centered around a one track mind (one objective) with other objectives being possible to side-track players. Freedom.

Showcase of not only 3D but the new N64 controller that has an analog stick right smack in the center of the controller with the Z-button on the back. The controller, just like the game, has a mystical quality to it being a three-pronged controller.

Because Super Mario 64 has more impressive art style, level entry and level manipulation (i.e. water rising), movement mechanics (e.g. flying, shell-surfing on ground and lava, acrobatics), ambience (i.e. Courtyard), monster designs (e.g. Bowser, giant eel), music, etc. There aren’t any games that control like Super Mario 64 with its weight / hip-oriented movement and advanced acrobatic maneuvers, which advanced the platformer physics to such a high degree no one copied it. No plodding — Mario overtakes the environment!



Multiple camera perspectives controlling Mario; additionally, the cannon-aiming is in first person.



Play Super Mario 64.


Conker’s Bad Fur Day 64, Crash Bandicoot, Tomb Raider, Spyro the Dragon, Banjo Kazooie, Dr. Slump [PS1]

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