Action

Devil May Cry – Shinobi – God Hand – Ninja Gaiden 2 – Astral Chain

ARTICLE INCOMING

Character Maneuvering / World Interaction

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How to jump. Three buttons used going around in a circle. For a full circle Blade II [PS2] uses the Square Button for jumping. Can you jump?

Combat Moves / Spacing / Order

What does it take to hit things?

Scenario / Pace / Stage Layout

Leave off at any point.

Fear / Injury / Continuing

What is cool.

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FUTURE ARTICLES

1. Design considerations with videogames for children. – automated, -lite; input of Kirby’s Dream Course [SNES], Adventure Of Robin Hood, NSMB [Wii]

A young audience does not have time for, nor tolerate, pretentious exposition dumps.

2. Games are too violent. – Audience issue and Graphical Depiction issue:

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  • Splatterhouse 2 [GEN] versus Splatterhouse (2016)

3. Cinematic use in action games. – Super Battle Tank [SNES] – Dino Crisis [PS1] – Ninja Gaiden [NES]


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and Super Mario 64.

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