Devil May Cry – Shinobi – God Hand – Ninja Gaiden 2 – Astral Chain
ARTICLE INCOMING
Character Maneuvering / World Interaction

How to jump. Three buttons used going around in a circle. For a full circle Blade II [PS2] uses the Square Button for jumping. Can you jump?
Combat Moves / Spacing / Order
What does it take to hit things?
Scenario / Pace / Stage Layout
Leave off at any point.
Fear / Injury / Continuing
What is cool.

FUTURE ARTICLES
1. Design considerations with videogames for children. – automated, -lite; input of Kirby’s Dream Course [SNES], Adventure Of Robin Hood, NSMB [Wii]
A young audience does not have time for, nor tolerate, pretentious exposition dumps.
2. Games are too violent. – Audience issue and Graphical Depiction issue:

- Splatterhouse 2 [GEN] versus Splatterhouse (2016)
3. Cinematic use in action games. – Super Battle Tank [SNES] – Dino Crisis [PS1] – Ninja Gaiden [NES]

and Super Mario 64.